This is the funniest thing I've seen on YouTube in a fair stretch, so why wait until Tuesday? (I especially like the ending.)
Friday, April 10, 2009
Friday, March 13, 2009
Friday Radio: The Cave of Night (X Minus One)
Based on the story by James E. Gunn, originally published in Galaxy Science Fiction, February 1955.
Originally broadcast on NBC, February 1, 1956.
(An article by James E. Gunn, "Space Opera Revisited," appeared in Thrilling Wonder Stories, Volume 1.)
I think this is my favorite X Minus One so far. I wonder how the adapter (Ernest Kinoy, according to Wikipedia; the credit is cut off on the file) got the idea to do it in the form of a non-fiction radio program in the process of assembly. The original story is written in a straightforward way. Kinoy could have done the script as typical X Minus One narration-and-dramatization, but the method he chose worked out much better for the material. Which, I suppose, just goes to show (as some critics have been moved to observe about the Watchmen film) that the best adaptation of a work to a new medium isn't necessarily the most "faithful."
Also according to Wikipedia, "The Cave of Night" was adapted for television's Desilu Playhouse in 1959. A more well-known adaptation is the 1969 TV movie and subsequent series The Immortal, rather loosely based on his 1964 novel The Immortals.
Speaking of Gunn, adaptation, and Desilu, Gunn adapted an unproduced Star Trek storyline by Theodore Sturgeon into the 1996 novel The Joy Machine, credited to both authors.
James E. Gunn is the only writer so far to produce new material for both the original run of Thrilling Wonder Stories and the revival. He wrote an article for Volume 1, as mentioned above, and for the original, co-wrote a short story, wrote another solo, and featured in the final issue with the novella "Name Your Pleasure," which became the last third of his 1961 novel The Joy Makers. (The middle third, "The Naked Sky," appeared in the final issue of what by then was called Startling Stories Combined with Thrilling Wonder and Fantastic Story, but we won't blame him for, in essence, closing out Thrilling Wonder Stories twice.)
He's edited six volumes so far of The Road to Science Fiction, which trace the development of the genre all of the way from the Epic of Gilgamesh with excerpts, full stories, and short essays. My father bought the second and third volumes at a used book sale once, and I learned a lot about the history of science fiction from them. So you have that partially to blame for the existence of this website today.
Thursday, March 12, 2009
It's Here! It's Here!

Yes, you need it, you want it, you can't avoid my talking about it, it's Thrilling Wonder Stories, Volume 2!
If you want simply oodles of reasons why you should plunk down a sawbuck for this 252-page bundle of high-quality entertainment, click on the "Thursday Preview" link in the "Labels" list at the left. (Or, if that's too tough, click here.) And if that's not enough, what is the matter with you?!?
And if you want reasons why you should buy it at the Thrilling Wonder Store, well, for one thing, the Amazon page for it probably won't be up for at least a couple of weeks. And when it is, if Volume 1 is any indication, it'll cost more than $10. And besides, by cutting out the middle man and buying from the source, you'll be doing your part for independent publishing, and making it that much more likely that there's going to be a Volume 3.
So do both me and yourself a favor, and order the thing, already!! Thank you.
Thursday Preview: When the Sleeper Wakes

Yes, I know we've been giving H.G. Wells' 1899 novel of dystopian 22nd-century London away for free here at the Thrilling Wonder Stories site, but if you can't wait to see how it ends, or want an actual copy to hold in your own hands, or just have something against trees, here it is, available now at the Thrilling Wonder Store for only $7.
This is the first in our Thrilling Wonder Stories Origins Series, reprinting works from the early days of science fiction—so early, in fact, that they didn't even call it "science fiction" yet.
From the back cover:
But real power is only his if he can claim it. The Council controls the lives of the people, literally from cradle to grave. They keep the laboring classes trapped in an perpetual cycle of drudgery and dependence. They keep the upper classes satiated with entertainment and the Pleasure Cities. Not happy to have Graham conscious and potentially able to take this power into his own hands, the Council seeks to keep him isolated and ignorant. And a rebel group aims to capture him as a figurehead for their revolution, using the people’s veneration of the Sleeper as a savior to seize the Council’s power for their own. But when Graham, a democrat and liberal in his own time, learns the truth about the future world, he seeks to exercise his power for the people.
To truly be master of the world, Graham must first master his fate—become a leader of people, and defeat those who would sooner kill them than see them free. Timeless as its protagonist, When the Sleeper Wakes is a tale from a century ago about a century hence that enthralls today’s reader with its odyssey of prophetic vision and gripping adventure.
Thursday Preview: I Canna Change the Laws of Physics!

You ever wanted a phaser? Sure, we all have. But if it came down to a gunfight, you'd be better off with a good old bullet-slinging pistol.
This is one of the surprising conclusions physics teacher Adam Weiner reaches in "I Canna Change the Laws of Physics!" Thrilling Wonder Stories, Volume 2, continues its Star Trek theme with this article, pitting the Franchise against its most implacable foes: the laws of physics. Yes, they may have given Sir Isaac Newton and Albert Einstein guest spots on The Next Generation, but they just can't be bought.
Sir Isaac could tell you that, given artificial gravity that always points toward the floor, a photon torpedo hit should not fling you out of your seat. And Einstein would question the notion of bringing the Enterprise to a "full stop" in empty space, in the absence of an absolute frame of reference.
Adam Weiner also wrote the book Don't Try This at Home! The Physics of Hollywood Movies, and articles for Popular Science about Hollywood physics. But don't get the idea that Adam Weiner turns his nose up at Star Trek. He loves the Franchise—especially the original series—and confronts it, he says, "in the spirit of a good natured ribbing."
Illustrator Winston Engle is his own artist of last resort. He can turn out a tolerable image, provided he has lots and lots of photographic reference.
Saturday, March 7, 2009
Saturday Matinee: Flash Gordon Conquers the Universe, Chapter Seven
Annoyingly, as of this writing, YouTube seems to have turned off the ability to watch the high-quality version of videos from an embedded player.
Still, it's over the top and on the downhill slide for Flash Gordon Conquers the Universe with Chapter Seven of twelve.
I'm continuing to take the video from my DVCam version. The audio is mostly from there as well, but since this week, there's a lot of digital-error chirping and squeaking, there's also a fair amount of audio from the AVI files from the Web. Fortunately, the AVI file for Chapter Seven sounds a lot better than any of the previous ones.
And when I went to replace a bit of the opening narration, I got a surprise. Even though they're both the retitled Space Soldiers Conquer the Universe version, the AVI file had no narration, just the music under the opening crawl. I'd suspected that the original 1940 version didn't have narration, and this seems to suggest I was right. At any rate, I used the AVI audio, and I'm going to use that audio on all the subsequent opening crawls.
Friday, March 6, 2009
Friday Radio: Conquerors' Isle (Escape)
Based on the story by Nelson Bond, originally published in Blue Book, June 1946.
Originally broadcast on CBS 60 years ago yesterday, March 5, 1949.
Nelson Bond (1908-2006) wrote science fiction for only about twenty years of his nearly century-long life, from 1937 to the late 1950's. His fiction appeared in Thrilling Wonder Stories eight times in 1940-43.
Several of his stories were adapted for radio, with "Mr. Mergenthwirker's Lobblies" not only presented at least six times, but also made into a series in 1938. The adaptation of his stories led to a new career in that medium, first by adapting his stories himself, then by writing originals for such series as Dr. Kildare and Hot Copy.
Similarly, his first television script was an adaptation of "Lobblies." Although he couldn't have entered television any earlier—his was the first play ever broadcast by a television network, in 1946—it took him a few years to write for the medium regularly, since at the time radio paid better.
Marshall University houses not just his personal papers, donated in 2002, but a replica of his home office.
Bond's life closely coincided with Jack Williamson's. Born almost seven months after Williamson, in 1908, Bond died six days before him.
Considering Williamson was 98, and Bond was less than three weeks short of it, I've tried not to feel responsible that just as I was seeking them out for the first volume of the new Thrilling Wonder Stories, they were compelled to leave this earth.
Source: Wikipedia
I don't have a copy of the original story, but I hope this exchange from this radio episode doesn't appear in it:
"A gas, perhaps?"
"No, because it had no form, and no odor, no taste."
That's true of many gases.
This file is very clear. As with a couple others we've presented, you can clearly hear when the music records they were using had crackles and pops of their own. And, at about 19:24, there's the unmistakable sound of an actor turning the page of his script.
Thursday, March 5, 2009
Thursday Preview: Columbus of the Stars

Since I wrote the introduction to this in Thrilling Wonder Stories, Volume 2, I suppose the sensible thing is just to give myself permission to post it here. Me, you may proceed.
Thank you, me.
***
In 1964, a successful writer begins shopping around Hollywod a pitch for a science fiction series of a new kind.
Stop me if you’ve heard this one.
Unlike previous such series, which have tended to be either anthologies, or else cheap daytime fare for children, this is a series for prime time with continuing characters, aimed at an adult audience.
It’s the story of a starship and her crew. Their assignment is to survey for undiscovered planets, to contact alien beings and cultures, to probe into reaches never visited by mankind.
I’m sure you’re ahead of me. The writer is, of course, Ib Melchior, and the series is Columbus of the Stars.
No? Well, that other series pitch did have the advantage of selling. Although its synchronicitous sibling never left the launch pad, it’s interesting to consider that sometimes, an idea may only seem unique in retrospect because it succeeded, while other iterations of the notion did not.
If things had gone a little differently, might this be an issue on Columbus of the Stars, with an article about a forgotten and somewhat similar pitch with the unlikely name Star Trek?
No? Well, that other series pitch did have the advantage of selling. Although its synchronicitous sibling never left the launch pad, it’s interesting to consider that sometimes, an idea may only seem unique in retrospect because it succeeded, while other iterations of the notion did not.
If things had gone a little differently, might this be an issue on Columbus of the Stars, with an article about a forgotten and somewhat similar pitch with the unlikely name Star Trek?
At the time, the safer bet might have been Columbus of the Stars. Ib Melchior had worked in television since 1948, and wrote for the series Men into Space. He was a published science fiction author. He had moved to the big screen, writing and directing The Angry Red Planet. In 1964, he had two films in the pipeline: Robinson Crusoe on Mars, which he wrote, and The Time Travelers, again as writer-director. (Crusoe’s Friday, Vic Lundin, developed Columbus of the Stars with Melchior.)
Gene Roddenberry had impressive television credits, with scores of produced scripts and a Writers Guild award, but his only science fiction was an anthology episode, “The Secret Weapon of 117,” in which a covert alien invasion falls to that little human thing called love. He had recently become a showrunner with The Lieutenant, but did better provoking conflict with the Marine Corps, which withdrew its production support in mid-season, than in drumming up ratings. The network had not picked the show up for a second season.
Imagine yourself a network executive in 1964, and this crosses your desk. Might you have given it a shot?
***
Me, ladies and gentlemen. Thank you, me, that was beautiful.
No, really, me, my modesty! I couldn't have done it without you.
But there's more to "Columbus of the Stars: A Trek Not Taken?" than the introduction and the never-before-published series pitch bible. There's also the story of how it came to the desk of that other guy with that other pitch about a starship crew. Did he go where two men had gone before?
Whoops, look at the time! Guess you'll just have to buy Thrilling Wonder Stories, Volume 2, and read all about it.
That was a dirty trick, me.
Hey, me, lay off, I gotta make a living, here.
Tuesday, March 3, 2009
YouTube Tuesday: The Federation's Model Citizens
I have this model kit. I bought it at the Star Trek Experience in Las Vegas. And although I've opened the box and looked at the pieces, it remains completely unassembled. Eventually, I'll lose some pieces, and throw the kit away. That's what happens to 75% of the model kits I buy.
I once had an AMT model kit of the original series bridge. That one got as far as my painting some of the pieces before I lost some and... well, see text above.
I actually did put together and paint an NCC-1701-A model once. Over time, the glue degraded the plastic, and the engine pylons broke off. Then I had the kit with the little LED lights, seen below. See text above as to what became of that.
I loves me some Wrath of Khan, and I loves me some Reliant. I bought an unlicensed Reliant model kit, and actually put it together, but I've never painted it. I'm sure I still have the decals, but Lord only knows where.
You know, I had an AMT original series Enterprise kit once, but etc.
Okay, now I'm just depressed.
Monday, March 2, 2009
Monday Game: IndestructoTank AE
Ordinarily, you want to avoid getting hit my missiles and bombs. But when you're driving a freakin' indestructible tank, why avoid them? In fact, when they blast you into the air, you could try to stay up as long as possible, bouncing from enemy to enemy to enemy, destroying them all against your invulnerable hull. (Does a tank have a hull?)
When your "boom bar" is full, you launch yourself into the air without waiting to get hit. And with each level you clear, you can use your experience points to increase the frequency with which the various types of enemies appear.
It's a fun game that gets more fun as it goes along, as the increasing number of enemies allow you to bounce more and more without touching the ground.
The one downside is that it doesn't show you your score at the end. During the game, you're apt to be too busy to keep much of an eye on it.
Oh, and as you've probably noticed by now, this game doesn't start with the music until you hit "play," keeping the Thrilling Wonder Stories homepage nice and techno-music-free.
Saturday, February 28, 2009
Saturday Matinee: Flash Gordon Conquers the Universe, Chapter Six
I can't believe we're halfway through Flash Gordon Conquers the Universe already. Why, it only seems like forty, fifty times we've seen that wide angle of Ming's throne room.
I'm kidding, I'm kidding. I don't know if it's a matte shot or a glass painting, but whichever it is, it's entirely convincing, and they had good reason to be proud of it. And if you've been watching these Saturday Matinee installments all along (or you caught up at some point), you no doubt find convincing effects shots, numerous and detailed sets, and intricate costumes an enormous relief after Undersea Kingdom. How many sets were there in total in that serial? Twelve?
This week, except for the regular opening credits, it's time to say goodbye to Source 1 (the MPEG-2 of the feature version). To be honest, though, I only used it for the occasional line last week. Its audio is better than that of Source 3 (the DVCam tapes of the Space Soldiers Conquer the Universe version), but it wouldn't sync up with the Source 3 video. One or the other of them must have been missing frames here or there (probably film breaks), but I was coming down to the deadline, so rather than figure it out, I just used Source 3 as source for both video and audio, dropping in Source 1's audio to cover a couple of digital-flaw squeaks.
Now, if I need to cover those errors, I need to do it with the vastly inferior Source 2 (the AVI files of Space Soldiers). And this week, I really could have used a good-quality alternative to Source 3, because it had quite a few snaps and squeaks. For the most part, I left them as they were, using Source 2 for one syllable at one point, and a longer but dialogue-less section later on when the snaps got out of hand.
Usually, the feature version of a serial is the whole main plot, condensed to about 80 minutes. That of Flash Gordon Conquers the Universe is decidedly different. It simply contains everything, strung together... until it reaches the end of Part 1, above. Then it just has a bit of new narration, and stops dead.
And why not, really? Flash, Dale, and Zarkov are back together, and the Earth is safe from the Purple Death. Why not call it a day, and go home to the ticker tape parade?
Well, okay, in the serial, there is something else they have to attend to. Near the end of Part 1, Zarkov says to Barin, "Prince... I have learned from Karm that Ming is preparing another terrible weapon to destroy the world. We must return to your palace at once and prepare to combat it." You'll notice it isn't in the feature clip, above, for obvious reasons. I think it's the only line the feature editors cut from the serial.
And just to be super anal retentive, I used Source 3 for all the video in that clip (and matching the feature editing) except the "The End" caption, replacing the softer Source 1. Source 1 was the one and only audio source.
Friday, February 27, 2009
Friday Radio: The C-Chute (X Minus One)
Based on the story by Isaac Asimov, originally published in Galaxy Science Fiction, October 1951.
Originally broadcast on NBC, February 8, 1956.
(Another story by Isaac Asimov, "The Portable Star," is in Thrilling Wonder Stories, Volume 1—its first-ever appearance in an anthology.)
This is another one that doesn't work in the player, so you can just download it by clicking here.
In the first volume of his autobiography, In Memory Yet Green, Asimov writes that Galaxy editor H.L. Gold "demanded some changes" to the draft Asimov turned in. "I argued about them," he continues, "and gave in on some but held out stubbornly on others." After Asimov turned in the revision, Gold accepted the story, but rejected Asimov's title, "Greater Love." (The title is presumably from John 15:13—"Greater love hath no man than this, that a man lay down his life for his friends.")
Asimov had a lot of arguments with Gold, and especially hated the editor's "personal and vilifying" style. He relates this anecdote about getting back in his own way:
Horace once said to me, concerning one of my submissions, "This story is meretricious." "It's what?" said I. "Meretricious," he said, proud of the word (the meaning of which I knew perfectly well). "And a Happy New Year to you," I said. Would you believe he got annoyed?
Asimov got even more out of the argument over "The C-Chute": he made a humorous story out of the incident, called "The Monkey's Fingers."
Incidentally, Windham seems to say "Dash it!" an awful damn lot in this episode. I looked over the story again, and there, he says "dash it" twice, and "burn it" once. Windham's amusing dismissal of the C-Chute plan as "a video sort of idea" (meaning silly or crazy) is from Asimov.
Friday Radio: Dwellers in Silence (Dimension X)
Based on the story by Ray Bradbury, originally published in Maclean's, September 15, 1948.
Originally broadcast on NBC, July 19, 1951.
(Another story by Ray Bradbury, "The Irritated People," is in Thrilling Wonder Stories, Volume 1—its first-ever appearance in an anthology.)
According to Wikipedia, only the first 13 episodes of Dimension X were broadcast live. I mention that because a couple of times in this episode, the fortieth in the series, the actors trip over their lines. At this time, shows were already being recorded and edited on magnetic tape, so I wonder why they didn't go back and re-record the lines.
This copy of the episode has a rather variable speed, starting out slow, and briefly getting very slow around 22:30. (The file runs 31 minutes, 21 seconds, so it may all be slow to some degree.)
Thursday, February 26, 2009
Thursday Preview: F - - -

This week, we come to the end of the Thursday Previews for stories in Thrilling Wonder Stories, Volume 2. There are still three items to come, but this is the last of the volume's main features: seven new and six classic stories by writers involved with the television incarnations of Star Trek.
Richard Matheson wrote the early episode "The Enemy Within." If it were an episode of Friends, it would be called "The One with the Evil Kirk."
He wrote far more for the original Twilight Zone. After Rod Serling adapted two of his stories, Matheson went on to write fourteen scripts of his own, making him the series' third most prolific writer, after Serling and Charles Beaumont. However, he arguably had a greater proportion of classic episodes than the other two. All three of the episodes remade in Twilight Zone: The Movie in 1983 had scripts by Matheson.
Movies based on stories by Matheson include The Incredible Shrinking Man, The Legend of Hell House, Somewhere in Time, What Dreams May Come, Stir of Echoes, and three adaptations of I Am Legend—the same-named recent feature starring Will Smith, The Last Man on Earth, and The Omega Man.
Matheson also wrote two of the most memorable TV movies of the 1970's: Duel, based on his own story and directed by Steven Spielberg; and Trilogy of Terror, based on three of his stories, one featuring the unforgettable living, bloodthirsty Zuni warrior doll.
Today's story originally appeared in the April 1952 issue of Thrilling Wonder Stories under a different title. Maybe the editor didn't think he could get away with "F - - -," even though it turns out to stand for a different four-letter word entirely. The title he did use, though, does rather give away a surprise that Matheson carefully keeps for a third of the story.
"F - - -" is a light-hearted time travel story that, twelve years before the Supreme Court adopted "I know it when I see it" as the standard for pornography, demonstrates that obscenity is indeed in the eye—and other sensory apparatus—of the beholder.
The new accompanying artwork is by Kevin Farrell, whose work we've seen here before. Here, he gives us a futuristic crowd scene, which must absorb a lot of time in designing the costumes.
Wednesday, February 25, 2009
Philip José Farmer (1918-2009)

Thrilling Wonder Stories and its sister magazine Startling Stories played an important early role in his career. His controversial early novel The Lovers first appeared in Startling in August 1952 (see corner illustration) before being expanded for a book version in 1961. His novelet "Mother," in the April 1953 issue of Thrilling Wonder, explored Freudian themes as a stranded explorer becomes, in essence, both fetus and lover to an alien creature. A sequel, "Daughter," appeared in the Winter 1954 issue.
Perhaps his most popular work was the Riverworld cycle of stories and novels about a planet-wide river valley populated by every person who has ever lived and died. The Sci-Fi channel produced a TV movie/series pilot based on the cycle in 2001, and aired it in 2003.
His use of existing literary characters and worlds included fictional biographies of Tarzan and Doc Savage (in which he connects them genealogically to numerous other fictional characters), a novel in which Sherlock Holmes and Tarzan team up, a science fiction sequel to Moby Dick, a novel filling in the blanks of Around the World in Eighty Days, and a book about the adventures of Dorothy's barnstormer son in Oz. He also wrote authorized Tarzan and Doc Savage novels.
Under the name of Kilgore Trout, the brilliant but unrespected science fiction author who appears in a number of Kurt Vonnegut, Jr's, novels, he wrote Venus on the Half-Shell in 1975. He wrote numerous other "fictional author" stories, including, in a second remove from reality, one as by a character whom Farmer had created as Kilgore Trout in Venus.
A longtime Midwesterner, Farmer was born in Terre Haute, Indiana, and died in Peoria, Illinois, where he had spent most of his life.
Tuesday, February 24, 2009
YouTube Tuesday: Space Patrol - "Hit by a Meteorite"
It struck me that we haven't had a 1950's sci-fi kids' show here in quite a while. So sit back and enjoy... Space Patrol!
Since there isn't a high-quality version of these files, I'm just going to use the standard-size viewer windows.
I like how the sheet of "metal"—which Carol and Tonga take pains to emphasize is so heavy—freely wobbles like the cardboard it is.
And how about those hats, huh? Reminds me of Katherine Helmond's upside-down shoe hat from Brazil.
On the serious side, I enjoy the sound backgrounds. They kind of straddle the border between sound effects and musique concrète. Reminds me of '1960s Doctor Who that way. Also, the sets are pretty lively-looking for this type of show.
And even if, like me, you weren't actually around for them, you have to miss the days when maybe four minutes of commercial announcements was enough to sustain a half-hour show.
Space Patrol ran as a live half-hour weekly show on ABC from December 30, 1950 through February 26, 1955. It started out as a 15-minute daily program in Los Angeles on March 9, 1950. The daily version continued through the run of the series, and was syndicated to some other cities on kinescope film copies. Further, a radio version ran from October 1952 through March 1955. (You have to wonder where this cast found time to eat and sleep.)
This particular episode ran on February 9, 1952.
All in all, Space Patrol produced 129 radio episodes, 210 half-hour television episodes, and almost 900 15-minute episodes.
Source: Wikipedia
YouTube Tuesday: Doctor Whuesday
I don't know what's put me in such a "classic Doctor Who" mood lately, but here are some more videos around that theme.
To start with, one literally around "that theme"—the familiar "ooo-WAH-ooo" we also dealt with last week. This video mashes up all the original-series openings, plus some classic-style ones made up for the Eighth, Ninth, and Tenth Doctors. I think the first two minutes is just fantastic, with all the layering of the various credits sequences. Putting the 1980-84 stars in the background certainly gives the various 1963-73 howlarounds more pizzazz. (It drops off a bit after that.)
Here's a video that must have taken an awful lot of effort: the beginnings of a homemade Doctor Who anime. The Third Doctor stars, because if you want copious quantities of anime-style butt-kicking, there's no denying he's your man. If I were running the BBC, I'd hire this guy immediately, because what with Doctor Who currently taking over all available media... well, why not anime?
And here's the inevitable LEGO version. The punchline trades off a classic Doctor Who line. (I wonder if that's Arcturus from "The Curse of Peladon" that the Doctor's companion is bothering.)
Monday, February 23, 2009
Monday Game: James the Space Zebra
I can't really add to the description at the Armor Games site: "Fly James around the moon, aiding important physics research by collecting the adorable Dark Matter. As ever, two bonus minigames are included!"
Okay, I can be snarky and comment on the game's introduction: it's not their spelling they should be worried about, it's their punctuation.
Seriously, though, it's a cute game, and the introduction is cute. Just, someone buy them some apostrophes, okay?
Monday Game: S.T.A.R. Defence
Place defense (or, if you will, defence) satellites near your planet to protect it against waves of attackers. Do you go for quantity of defenders, or quality? And keep in mind that each satellite has only a limited number of shots before it needs to be replaced.
The cursor needs to be a lot more forgiving—as it is, frequently it fails to target the ship I'm clicking on—but it's an interesting game.
Sunday, February 22, 2009
Sunday Scientifiction: The Transformation of Professor Schmitz

You may have noticed that I've been presenting a lot of material here on the blog with connections to Thrilling Wonder Stories, Volume 2. The Star Trek New Voyages episode "World Enough and Time" (subject of a 21-page feature article) for YouTube Tuesday. Stories by authors in the volume for Friday Radio. And, of course, previews for Thursday Preview. If I could find games with a connection for Monday Game, or a serial with a connection for Saturday Matinee, you know I'd be right on it.
But I really didn't expect to find a connection for Sunday Scientifiction. I found it pretty much by accident; I simply found the earliest story by an author we haven't seen before in my (small) pre-Amazing Stories Gernsback magazine collection, and gave it a read. And hey presto.
This may be the earliest story to deal scientifically with the idea of teleportation—the notion that entered the public mind most indelibly with Star Trek's transporter. And did I mention that all the fiction in Thrilling Wonder Stories, Volume 2, is by writers from the various Star Trek television series? I did? Oh.
Anyway, its primacy forgives it some sins. Like many of the stories in the early Gernsback magazines, it mostly exists to present a scientific idea. And once it's done that—in this case, just when it feels like a plot is about to break out, it kind of slams to a close.
By the way, as a cat owner, I don't think I'd put mine to the use that Prof. Schmitz does his. I find it difficult enough to keep track of them without beaming them all over the place.
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